== More on why the *Moretsu Pirates* zero-G problems annoy me In response to [[my entry on zero-G in *Pirates* PiratesZeroGProblems]], Author [[noted http://ani-nouto.animeblogger.net/2012/02/01/cks-on-microgravity-in-mouretsu-pirates/]] that problems with zero-G are pervasive and pointed to an example in *Rocket Girls* (and noted that he's learned not to be bothered by it). For me, *Pirates* is different from something like *Rocket Girls* in two ways. First and most important is that the zero-G mistakes in *Pirates* are so obvious that I've actually noticed them. I am not an alert watcher for technical details; I'm generally happy to get carried away without worrying about the small things (and the zero-G issues in *Pirates* are a small thing). It takes a fair amount to make me go 'wait, what?' while I'm actually watching the show. Zero-G in *Pirates* managed. (I never noticed the zero-G issues in *Rocket Girls*, for example.) Second, using zero-G is an actual setting choice in *Pirates*. Something like *Rocket Girls* intrinsically requires zero-G; you cannot have a modern era show in space with helpful artificial gravity. But artificial gravity is a common cliche in future space settings and *Pirates* could have used it without anyone blinking. When an anime does something through choice instead of need I generally hold it to a higher standard. (For example, if an anime includes a generic camera I will ignore unrealities about it that would irritate me if the anime is clearly trying to show a specific camera but getting it wrong. You could phrase this as 'if you're going to put in details, get them right'.) PS: note that Author is in fact more technically correct about the situation than I am. He's using the correct technical term 'microgravity', where I've gone for the slightly inaccurate pop culture label 'zero-G'.