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2012-02-04 Why the fleet battles in Last Exile - Fam have no drama for meOne of the things that Last Exile - Fam, The Silver Wing features relatively prominently is fleet battles with those flying battleships. Unfortunately I find them essentially completely free of drama, which robs the whole thing of a lot of the point. The direct reason that I find them mostly free of drama is that in an earlier clash with the Silvius, it's been solidly established that the fleet gunners of the Ades Federation have all of the accuracy of Imperial Stormtroopers; despite outnumbering the Silvius many to one and having it dead to rights, they failed to score any really meaningful hits. When you know that one side can't shoot straight, it's hard to take battles involving them very seriously. The deeper reason is what this demonstrates about the fleet battles themselves: the outcomes of the fleet battles are arbitrary. What happens in a battle and what the outcome is is based purely on what the scriptwriters need, not on any internal logic of the setting and forces involved. If Ades needs to be strong and beat people up, it will; if it needs to be weak or lose, it will. One day Ades can shoot straight and is terribly dangerous, the next day not so much. An outnumbered ship may or may not escape or may or may not be harmed, and there's nothing about the scenario that will let me predict that. Clever twists are guaranteed to materialize when necessary, generally out of nothing. Improbable events will happen as required. This arbitrary nature of outcomes and lack of logic has robbed the fleet battles of most any drama or tension for me; what happens will happen and that's just it, so there's no point in doing anything more than maybe enjoying the scenery. (It's not quite deus ex machina outcomes, but it's close. A few times it's literally been that when Guild members show up.)
The problem of interpretation: what I indirectly learned from Alien Nine(There are spoilers here for Alien Nine.) Once upon a time there was an anime called Alien Nine, which was a four episode OVA series about three gradeschool girls who are 'volunteered' to be their school's alien control officers. Especially it's the story of Yuri Otani, who really hates everything involved with the job; she hates the symbiotic Borg that now lives on top of her head, she hates the dangerous alien animals that they have to fight (and ideally capture alive, and then the girls have to tend to them too), and so on. Although it looks cute and has perky songs, Alien Nine is in many ways an almost unrelentingly brutal series; for all the pastel colours, these are sixth graders being forced into significant danger and the show does not pull its punches. Yuri doesn't deal well with the situation at all while the other two girls hide their own secrets which the series peels back over time. The series builds to a crescendo of character tension and explosions, reaching its height at the end of the fourth OVA episode. The ending of the show has one of the girls rollerskating faster and faster through the school corridors, then the show cuts to the other two girls reacting in sudden alarm; they burst outside to find the first girl's body lying on the ground. Cue the end credits. That's it, that's the end of the fourth and last episode. When you watch the anime, this is a huge 'wait, what? what just happened?' moment. Once upon a time I read an analysis of the Alien Nine OVA which ran down all of these events and came up with a solid, convincing explanation of what was going on and what happened (I think it was this one); the short version is that the first girl snapped and ran out of reasons to live. It's frankly a great explanation and makes perfect sense all through. There is only one problem with this beautiful interpretation of Alien Nine: it's wrong. Alien Nine was a manga before it was an OVA series, and the OVA series is very faithful to the manga. Too faithful, because the OVA series ends abruptly halfway into a manga storyline, and of course the manga storyline continues on to explain what happened to the first girl. And what's going on is nothing like what the analysis came up with from the OVAs. Reading the analysis (even the first time around) was a very salutory bucket of cold water to me, because by the time I encountered this analysis I'd already read enough of the manga to know it was beautiful, convincing, and incorrect. I of course already knew that our interpretations of anime are filtered through our own views and we may be reading things into an anime that aren't there, but this was the first time I saw it so very vividly happen before my eyes. And it's not as if the interpretation is wrong, in a sense; everything that the person writing it saw in Alien Nine really is there, either in fact or if looked at from the right angle. It's just almost certainly not what the actual creators of the anime intended to be there. I am far from immune to the problem of interpretation myself, and ever since then I've tried to bear this in mind. What I see in an anime may be far from what the creators put there, especially with the cultural and translation gaps. In the worst case, I may be basing my flights of fancy on a translation nuance or mistake that's not even present in the original Japanese. (I don't know why Alien Nine was only a four episode OVA and ended in such a bad place. Possibly it was planned for more episodes but didn't sell well enough.)
2012-02-03 Noise in space: handwaving Moretsu Pirates someVia Author, lolikitsune tweets:
I like handwaving, so let me make an excuse for Pirates here. Actually, two of them. The first excuse is that a certain amount of noise might come through contact with the hull and thus with hull vibrations caused by the various machinery operating. But that's probably not good enough. The second excuse is that everyone was in what we're told are very automated spacesuits, in an environment with fairly smart computers. People notice and react to sound cues. Thus, there is a good case for generating entirely artificial in-suit noises that correspond to important things going on in the outside world, things like airlock doors opening or potentially dangerous mechanisms in operation that you should steer clear of. So far all of the noises in space we've heard in Pirates have been noises from the ship itself, things that could plausibly be faked in the suits for this reason. (By the way, I understand why shows love their sliding airlocks but I think it's a stupid design. As I picked up long ago from reading Heinlein juveniles, in theory the safest airlock door is one that opens inwards because then it's essentially impossible to accidentally open it until the inside has been depressurized. If the inside is still under pressure, you have many pounds per square inch holding the door very firmly closed. But inwards-opening doors would not make for good staging and good scenes, so we have the kind of sliding ones that we see in Pirates. This has been your digression of the day.)
More on why the Moretsu Pirates zero-G problems annoy meIn response to my entry on zero-G in Pirates, Author noted that problems with zero-G are pervasive and pointed to an example in Rocket Girls (and noted that he's learned not to be bothered by it). For me, Pirates is different from something like Rocket Girls in two ways. First and most important is that the zero-G mistakes in Pirates are so obvious that I've actually noticed them. I am not an alert watcher for technical details; I'm generally happy to get carried away without worrying about the small things (and the zero-G issues in Pirates are a small thing). It takes a fair amount to make me go 'wait, what?' while I'm actually watching the show. Zero-G in Pirates managed. (I never noticed the zero-G issues in Rocket Girls, for example.) Second, using zero-G is an actual setting choice in Pirates. Something like Rocket Girls intrinsically requires zero-G; you cannot have a modern era show in space with helpful artificial gravity. But artificial gravity is a common cliche in future space settings and Pirates could have used it without anyone blinking. When an anime does something through choice instead of need I generally hold it to a higher standard. (For example, if an anime includes a generic camera I will ignore unrealities about it that would irritate me if the anime is clearly trying to show a specific camera but getting it wrong. You could phrase this as 'if you're going to put in details, get them right'.) PS: note that Author is in fact more technically correct about the situation than I am. He's using the correct technical term 'microgravity', where I've gone for the slightly inaccurate pop culture label 'zero-G'.
2012-02-01 My issue with the zero-G sequences in Moretsu PiratesPirates has made the unusual decision to not use artificial gravity in the sole spaceship that we've seen; instead all of the areas of the ship we've seen so far have been in zero G. (It's possible that part of the living quarters have gravity from spin, but the bridge and main ship areas don't.) Unfortunately there is one bit of how Pirates is handling the zero G sequences that gets to me. It's not how everyone's skirts are apparently nailed down (yes, the schoolgirls are still wearing their uniform skirts in zero G); as noted, this is not that sort of show, and I'm perfectly willing to accept that. What gets to me is how people maneuver in zero G. Pirates has repeatedly had people floating still in the air, not in contact with anything, and then had them just start moving again without pushing off anything or otherwise having some source of thrust. Sometimes people have stopped in midair (not coasted to a stop, just stopped). It's as if Pirates is treating people in zero G just like people walking along the ground, except they can coast and float and move in any direction. (Unfortunately this isn't the kind of thing that can be illustrated without an animation clip of some sort.) Pirates doesn't do this all of the time; a lot of the time people do push off things and stop themselves on things. But not always, and the exceptions make me twitch. I wish that Pirates would either commit wholesale to real zero G or just give up and give the ship artificial gravity. (Perhaps the clearest example of this happens during parts of the spacewalk in the third episode. I'd try to handwave that as their suit backpacks having some sort of maneuvering thrusters if it wasn't for all of the other times this happens.)
2012-01-24 Swallowing a whopper: Giant Robo and the Tragedy of BashtarleI tweeted:
This is the kind of thing that only fits in 140 characters if you already know what I'm talking about. So, a blog entry. There are spoilers for the second episode of Giant Robo. In the first one and a half episodes of Giant Robo, the Tragedy of Bashtarle is presented as a big mystery. Daisaku, our 12 year old protagonist, has never heard of it and has no idea what it is, while both Big Fire and the adult Experts of Justice seem all too familiar with it; mention the Tragedy and everyone shuts up and looks sad. We learn various bits about it over the first episode, such as that it happened ten years ago, that it's allegedly been scrubbed from the history books, and finally that it was some epic Shizuma Drive related disaster involving one of the scientists who invented it going too far. So far, so good; this is all believable and builds tension. Then partway through the second episode we find out the details. To wit, that the Tragedy of Bashtarle not only destroyed an entire country (the eponymous Bashtarle) and killed one of the five scientists who shared a Nobel prize for inventing the Shizuma Drive, but its seven days of aftereffects also killed 2/3rds of humanity. All of this happened only ten years ago. Daisaku was two years old then, and he grew up in the Tragedy's immediate aftermath (and he's interested in and knowledgeable about the Shizuma Drive). Yet somehow he has never heard of the Tragedy, not just by name but at all. The massive death toll (and disruption of life) had so little effect on his childhood that he could be completely oblivious to it. Hence why I say that Daisaku has to have had the most sheltered childhood ever in order to make his (and the audience's) lack of knowledge even vaguely plausible. (Yeah, yeah, Giant Robo isn't the kind of anime where you're supposed to think like that.) (This has come up now because I'm (re)watching Giant Robo as the first show in my vague 'watch some classic anime' plans for this year.) PS: the Tragedy of Bashtarle demonstrates that Giant Robo's setting is a lot nicer than the real world (or was, before the tragedy's effects hit). In this world, I'm pretty sure that losing all electricity, machinery, and vehicles for seven days wouldn't come anywhere near that sort of death figures because a significant portion of humanity isn't well enough off to depend on those things in the first place.
2012-01-20 The best N anime that I saw in 2011This is much like last year's best N: what I consider to be the best or most enjoyable N anime that I saw in calendar 2011 (regardless of when they were released). It is in order for at least the first few entries, but after that things start getting fuzzy.
Shows that I consider 'below the fold', good but probably not memorable over the long term:
Neither Shana III nor Fate/Zero make this listing for various reasons. Possibly I am feeling grumpy about flaws in both of them right now. At this point I can't fairly evaluate the Kyousogiga OVA because I've only seen it in a bad, low-resolution version. What I saw suggests that a watchable version of it may be quite good, if very kinetic and fast paced. Honorable mentions for things that I found enjoyable fun (since this year was somewhat short on it and long on blood and grim):
In total I completed 30 series, OVAs, and movies this year (and watched some amount of a number of other things).
In praise of UN-GODescribing what makes UN-GO special is hard, but I'm going to take a shot at it anyways to add to my two brief earlier attempts. On the surface, UN-GO is a show about a detective solving mysteries with the help of his magical assistant. There are many ways that this could go wrong, but UN-GO avoids them all; it does essentially everything right. In the process the show is not so much about the mysteries as about everything that is going on around them, about the characters and the overall situation and the background. The recurring characters and the ongoing situation are both interesting enough to support this. Everything is interesting and multifaceted, and the show is not afraid to use a light, indirect touch to illuminate things. Above all, I felt that the show was plain smart; it was intelligently written and presented intelligent, multifaceted situations. (One disclaimer: this is not a puzzle show. The mysteries are not necessarily intricately constructed and while the show does often foreshadow the solution, it doesn't always give the audience enough clues for us to come up with all of the answers ahead of time.) Part of the pleasure of UN-GO is that it is not direct in the same way that many other shows are. For example, there are some unpleasant and creepy people in UN-GO but the show is by and large devoid of the stereotypical ways of showing this; instead it lets these people talk (and has some of their actions come to light) and then leaves us to draw our own conclusions about them. I've read a description that calls it a mature show, and I agree with the label; it's a low key, grown up show for adults that's appealing in a more subtle way than the usual anime fare. To repeat myself: note that UN-GO is not necessarily a show to watch if you want to see actual justice happen. The setting has a quietly totalitarian government that is a strong believer in 'realpolitik' and quite often the government covers up the actual crimes with politically expedient false explanations and thus lets the real perpetrators go. This isn't presented as a good thing but at the same time the whole system doesn't wind up going down in flames; any successes that the protagonist scores against the system are limited. (Also, as mentioned the show contains some supernatural elements.) After seeing the ending of the show, I'm now not certain that I want a second season. The show ends at a very good point but it is a pivot point; a good second season to have to be very different than the first season. (Explaining this requires both semi-spoilers and a separate entry.) On a side note I feel that UN-GO exactly the sort of unusual but very good show that justifies noitaminA. It's not commercial in the conventional sense and I suspect that it wouldn't have been made but for the existence of the noitaminA block. Liked: very much. I feel that this is an excellent show. Other reviews or commentary: chaostangent, The Cart Driver, GAR GAR Stegosaurus, metanorn. Reviews may contain spoilers.
2012-01-13 Brief impressions of the shows of the Winter 2012 seasonAs before, here are my early impressions of another season's worth of shows. These are in the order I watched the shows (which is not necessarily the order they aired in). Shows I've seen:
I expect to watch Moretsu Pirates and Nisemonogatari without hesitation, Rinne no Lagrange as long as it avoids bad romance or falling into being stupid, Brave 10 unless it becomes too boring, Aquarion EVOL for old time's sake until it becomes too annoying, and maybe Symphogear depending on how much they bang on the 'doomed protagonist' drum in future episodes (the more they ignore it the better). AnoNatsu I will probably watch all the way through for a change of pace. Not watched for various reasons:
By the way, I'm with Aroduc about how odd it feels to have the season start in just a week. This is the first time I've done season impressions where I've only watched a single episode of everything; usually by the time the last show trickles in and I get around to it, I've already watched the second or third episodes of some of the early ones.
2012-01-03 The one bad moment in Sora no WotoAbout a year ago I wrote that Sora no Woto had one moment that made me unable to unreservedly recommend it. I've kind of owed my readers (or at least Author) an explanation of that moment ever since then, so here it is. This is a spoiler in that knowing this may detract from your enjoyment of the series, which is a pity because it's (otherwise) an excellent series, full of the kind of things that I like. The one bad moment comes at the end of episode 8 (here is a brief full summary of the episode). In the episode, the garrison is expecting an important call that has to be answered and Kanata (the main protagonist) volunteers to watch the phone. After drinking refreshments with visitors, she's stuck alone and her sense of duty glues her to the phone even as her need to use the toilet grows increasingly urgent. Finally someone else shows up and Kanata bolts for a bathroom in desperation. So far this is only moderately crass and it actually is important for the plot that Kanata has a reason to dump the phone duties on the first person to show up. But it leads to the bad moment: the ending of the episode strongly implies (but does not state outright) that Kanata does not make it to the bathroom in time and ends up peeing herself. This implied ending is noxious, crass, unnecessary, pointless pandering. There is no need for it, it doesn't even vaguely serve some plot (or character) point, and it's never mentioned in future episodes. The episode would have been just as well served (better served, really) if it had ended with, say, Kanata diving into a bathroom and slamming the door. And it's not as if Sora no Woto had any other moments like this; as far as I can remember, it doesn't even have any fanservice. I still like Sora no Woto a lot. But I like it despite this bad moment and the existence of this bad moment makes me think very grumpy things about the people behind the show. (To be clear about something: I dislike the moment but I'm not utterly horrified by it. What really annoys me is that it exists at all.) (2 comments.)
SoraNoWotoProblem written at 21:39:28; Add Comment
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These are my RovingThoughts GettingAround This is part of CSpace2, and is written by ChrisSiebenmann. * * * Atom feeds are available; see the bottom of most pages. Categories: anime, biking, photography |