2016-09-08
My summer rain gear (for biking)
In much of the year, rain gear for biking is simple and obvious. You just cover yourself with reasonably breathable waterproof gear (jacket, pants, shoe covers, and helmet cover) and you're done. In the heat of summer this approach or downsized variants of it doesn't work; with conventional gear (even just a jacket with all its vents open), your choices are getting wet from the rain or getting wet from your own sweat as you cook inside your jacket. One popular summer option is to just shrug and get wet from the rain. Unfortunately this isn't really suitable for commute riding, at least for me, because all too often it involves getting totally, utterly soaked and having whatever I'm wearing be clammy and soggy.
My current approach is the following gear:
- Sandals instead of shoes, so that I don't have to worry about them
getting soaked. Both sandals and my feet dry out very easily, which
isn't true of normal shoes; if normal shoes get soaked, they may
still be sodden the next day.
(Before I switched to sandals, I had this happen to me. Biking the next day in still-sodden shoes was not a great experience.)
- A helmet cover, in part to keep water from dripping directly onto
my glasses (and eyes). I'd like to avoid putting a helmet cover
over my helmet because it means I have to do without my helmet
lights, but so far I haven't found any other way to keep enough
rain out of my eyes (my summer helmet's visor doesn't do it on
its own).
(I've may try wearing a cycling cap under my helmet in the hope that the cap's visor will do the job.)
- A storm poncho (aka rain cape); my current one is an inexpensive one from Sierra Designs that I picked up in a local bike shop at one point. The storm poncho is the most important piece of gear, because it's what keeps most of me dry without drowning me in sweat. However, there's a trick here.
A storm poncho by itself will leave you at least as sweaty as a regular waterproof jacket, because it's no better ventilated (in fact it's likely to be worse). So the trick is to gather up the front of the poncho and hold it up on the handlebars. This keeps the front plastic away from your body and functions as a big air scoop to keep cooling you. Of course I can't go very fast like this, but so what; I'm commuting in the rain (sometimes very strong rain), so I'm fine with being slow.
My experience is that this trick only really works on my commuter bike, which has riser bars. My other bike has drop handlebars and my one attempt to use the storm poncho there was best described as 'extremely awkward'; it was not really a success. My current approach is to not go on weekend group rides in the summer if rain is too likely, and otherwise to just live with maybe getting soaked if we get unlucky.
A storm poncho worn on the bike won't shield my lower legs (or feet), but that's okay; it's summer and I'm wearing shorts. My bare legs can get as wet as they want and they'll dry right off. Similarly I only care about keeping the rain off my upper arms (where my shirt is), not my bare forearms, which the storm poncho leaves mostly or entirely exposed.
(People who wear sleeveless tops here don't even have to care about their upper arms.)
(This elaborates on a tweet I made after a recent rainstorm ride.)
2016-08-28
Checking in on the Summer 2016 anime season 'midway' through
Once again it's time for a slow-moving midway update on my early impressions. We're well into the dog days of summer and here in Toronto the annoying heat is lingering far longer than it ought to, which doesn't make me enthused with things. This has been a season where I've been grumpy with perfectly good shows, or at least perfectly ordinary ones. On the other hand, there's an amazing winner here.
Great:
- Thunderbolt Fantasy: Here is something that I totally didn't expect and didn't see coming; TF has very good writing and solid characters (really). They're over the top wuxia characters, of course, but they're all fully realized people with smart interactions. I was particularly taken when what had been a comedy relief character up to that point made some sharp observations that were never the less perfectly in character, and also as the scene played out they screwed up in a way that was totally true to their comedy relief nature.
Good:
- Twin Star Exorcists: I know, I don't usually mention ongoing shows carried over from previous seasons in these things. I'm making an exception for TSE because TSE has been really quite good (within its genre). It's become my second most anticipated show this season; it's always a pleasure to watch, it has excellent character interactions, and it is still totally owning its style and limitations.
I'm still watching:
- Qualidea Code: The show may be developing it a bit too slowly, but this
has an actual interesting and unpredictable (to me) plot in addition
to reasonably appealing and interesting characters and a good popcorn
nature in general. I'm actively enjoying every episode and I want to
know what's going on, which is a good sign.
Also, this is not a typical show in this genre. For example, the nominal protagonist has been almost completely pushed off to the side for several episodes now (he's barely appeared and is barely discussed). The focus has moved to several other characters, all of them interesting in their own right.
On the edge:
- Fate Kaleid Liner Prisma Illya 3rei!!: To absolutely no one's surprise, this slowed down and has sort of been ambling around a bit. At this point I'm two episodes behind, although I intend to catch up; it's been decent enough and it makes a good popcorn watch.
Dropped:
- Alderamin on the Sky: I didn't really care any more and
it was moving too slowly and in a direction I wasn't all that
interested in. It did do some interesting things while I was
watching it (there was an impressive fight scene and its aftermath, for
example). But the good stuff wasn't enough to keep me going in the face
of the stupid and goofy bits, the pace, and the general developments.
- Battery: There's nothing wrong with this and it's actually quite
good. But I just haven't found it compelling. Apparently
I'm not in the mood for a show like this right now, and it doesn't
help that I feel that the protagonist should really chill out a
bit.
(Perhaps I'm almost never in a mood for such shows, and Cross Game was an anomaly. Battery is the kind of show that you're sort of supposed to like just because it's good, much like serious literature fiction. And in books, I've always been a SF/F person instead.)
- Taboo Tattoo: I dropped it for no particularly compelling failing or reason. I just decided I was done.
In other shows, I gave Mob Psycho another chance and it continued not to work for me. This show may be the most impressive show this season that I'm not watching; certainly lots of other people love it. I've also definitely dropped Macross Delta.
This is a quite low number of shows to be watching in a season but I find that I'm perfectly fine with this. I have plenty of things to do with my time other than watch anime, and so I'm doing some of them.
(Unsurprisingly it feels good to not sort of force myself to watch things just to fill up time. And yes, maybe I should do this more often.)
2016-08-14
A brief navigation-focused review of the Garmin Edge 820
My bike club has been going paperless for some years now, increasingly shifting from printed cuesheets to having GPS route maps from ridewithgps be the authoritative version of a ride. I've been a paper holdout but this clearly wasn't tenable for ever, and so recently I decided to deal with the issue by getting a GPS unit. After a bunch of reading on the Internet, I ended up buying a Garmin Edge 820. The short version of this review is that I wound up returning it as somewhere between 'unreliable' and 'unfit for (this) purpose'.
As both a rider in club rides and a ride leader, the most important thing for me is that my GPS unit provide easily usable and completely reliable turn by turn directions for following RWGPS routes exactly. If it isn't completely reliable all of the time, I can't trust it and I need a paper cuesheet as a backup and a cross-check. Although the Edge 820 has many nice features and can do this some of the time and on some routes, it doesn't do this all of the time and I wound up deciding that its failures were sufficiently common that I couldn't live with them and would be perpetually frustrated with my 820 if I kept it.
The 820 has two sources of turn by turn directions: onboard Turn Guidance, which the unit calculates itself (quite slowly) from your route and its own maps, and .tcx Course Points from suitably exported RWGPS routes. Turn Guidance is easily usable, with clearly readable turn alerts that pop up well in advance of the turn, but not reliable; sometimes it will stop (especially if you have to go off route for 'too long'), sometimes it will try to send you off the route, and sometimes it will give you bizarre directions like 'Turn Left into Trail' instead of 'Turn Left to street <X>' (sometimes it will combine these). TCX Course Points are completely reliable (as far as I saw) but not easily usable; the Edge 820 shows them in a much smaller font that's hard for me to read and doesn't pop them up in advance of the actual course point.
(RWGPS has an inadequate hack semi-workaround for the 'no advance alert' issue.)
There are plenty of good things about the 820; I really liked having the during-ride data it could present to me, it did so in a way that's customizable and flexible and far more readable than my basic wired bike computer, it's nice to have the ride track and related data to look at later, and so on. And it had good battery life; I did roughly eight hours of riding (with breaks) and wound up at 65% battery left. There were also other frustrations and flaws and things I didn't entirely like (the map display used colours in a way that wasn't all that easily readable in bright sunlight, for example). But the killer issue was that I couldn't trust the turn by turn navigation, and that wound up trumping everything else.
(When Turn Guidance worked it was great; I could completely tune out from remembering the next turn and keeping an eye out for it and tracking where on the route we were, and just be riding away heads-up and seeing the scenery and so on. And it works great on certain sorts of rides.)
The Edge 820 also has a meta-problem, which is that Garmin is famously unresponsive to customer issues and that many or perhaps all of these navigation issues are not new in the 820; they are in fact long standing in many Garmin Edge products. Some Edge products have been worse (apparently some used to crash if your route crossed over itself, for example). All of this left me feeling that none of my issues were likely to be fixed in future firmware revisions, and in fact from stuff I read on the Garmin forums it sounded like some of the issues are intrinsic to Garmin's approach to calculating Turn Guidance directions.
(The story as I read it is that Garmins basically slice your route up into 300m or so segments and then do their own routing from the start to the end of each segment. If you are unlucky, there is an alternate path from the start to the end that the Garmin likes better than the actual route, and so the Edge will try to send you off down it. This matches the pattern that I saw in 'tries to send me off course' Turn Guidance failures. This is a somewhat weird approach, but it makes a peculiar kind of sense if you start with software that doesn't accept routes from outside and then hack in that feature later.)
Interested parties can peruse my thread on the Garmin Edge 820 forums about this.
(This review was sparked by @YoloPerdiem's request.)
Sidebar: The sorts of rides Turn Guidance is likely to work great on
Based on my experiences and readings, I think that Turn Guidance is mostly likely to work flawlessly on routes that basically don't double back on themselves or otherwise touch and where the turns are widely separated from any other roads or trails (and where you don't go off route because of surprise construction or whatever). The former situation seems to often confuse the Garmin, and the latter means that the Garmin can't misroute you because it has no other choice but the route's own turn. This happens to describe many of our rides out in the countryside, where the Garmin Edge 820 worked pretty well for me.
Unfortunately it doesn't describe city riding at all, and many of the club rides I go on and lead are city ones. Almost all of the really terrible turn by turn failures that I experienced were in city riding.
2016-07-29
Brief 'early' impressions of the Summer 2016 anime season so far
This time around, my early impressions have been delayed not just because I'm slow to write these up but also because I really don't know how I feel about a bunch of the shows in this season and I wanted to watch more episodes to try to figure it out. My first episode takes were reasonably optimistic, but then my gut started sending out various warning signs and I've wound up in a surprisingly grumpy mood with currently airing shows, the kind of mood where I start aggressively trimming the fat.
Clear winner:
- Thunderbolt Fantasy: It's wuxia with puppets, and grand over the top
wuxia at that. I like wuxia, and I'm willing to live with the puppets
in order to get it. The show is absolutely committed to its various
things and this alone is glorious to see. Hopefully I won't get fed
up with the puppets.
(I expect that many people will hate this show for any one of its various sins; puppets, absurd grandiosity, etc.)
I'm enjoying:
- Fate Kaleid Liner Prisma Illya 3rei!!: This is my surprise show of
the season. After my last experience I
didn't have high hopes, but so far the show has been making things
happen and delivering various fights. This is much more like the
relatively action-filled first season than anything since.
- Qualidea Code: This is definitely a 'light novel' style show but it's delivering a bunch of enjoyable things, including repeatedly dunking on the lead character instead of puffing him up as secretly the greatest thing since sliced bread.
Almost not for me but okay for now:
- Battery: So far this is good character drama (although not flawless). I'm just not sure if I'm all that interested in the story it's telling. In some ways the lead characters feel like they're in no way only 12 years old; in other ways they feel very much like they're 12, by which I mean that they can be little shitheads. I find myself hoping that they'll start actually playing baseball soon, because that's probably going to be the most interesting part for me.
I'm still watching:
- Alderamin on the Sky: It's a popcorn watch, but I suspect that the
charm is going to wear off. There are probably only so many times I
can watch the protagonist be clever and right before I get bored.
(A show like this is not the place to look for compelling characters, interesting plots, or even genuinely clever solutions to tactical problems.)
Teetering on the edge:
- Taboo Tattoo: I thought I quite liked this, but the latest
episode headed in the wrong direction and even
before then it was merely entertaining, not compelling. My gut is
saying that I probably won't miss this if I drop it.
- Regalia - The Three Sacred Stars: The first episode was great, the next two episodes were merely okay (and a clear letdown), and now apparently new episodes have been suspended for two months. I'm not feeling too much of an urge to watch the last pre-suspension episode right now, or to continue watching it in general once it resumes new episodes (cf).
Probably dropped already:
- Scared Rider XechS: The first couple of episodes were interesting, but the third episode headed in a predictable and uninteresting direction. My gut currently says 'dropped', even if I might be bored enough to watch a bit more.
Dropped already:
- Tales of Zestiria the X: I ranted about this on Twitter, but the third aired episode saw me disengage with the show in a big way. I just wasn't interested in slogging through a chunk of boring stuff that I'd effectively already seen in order to get to some okay action. In other seasons I might have continued, but not in this one.
Misses:
- DAYS: This is an ordinary and at least somewhat absurd and over the top instance of its genre, and its genre doesn't work for me most of the time.
Not for me:
- Mob Psycho 100: It's very pretty and stylish, but I realized that I
don't really care about the premise or the characters, the humour
doesn't work for me, and the first episode didn't really do anything
to change that. Other people love it, though, and it's well made.
(Part of my disinterest is that I've heard that a lot of it is basically about Mob going through ordinary life issues and experiences.)
- 91 Days: I was quite enthusiastic about the first episode, but then
I realized that I wasn't actually interested in watching a show about
some mobsters killing each other. If this genre is your thing the
show seemed competent but not exceptional, although it didn't make
the characters particularly stand out from their archetypes.
(I thought this show would be my thing sort of based on my love of Baccano, but Baccano is a very different thing and its characters are about ten times more interesting than the sane, ordinary lot in 91 Days.)
- Planetarian: It's a tragedy. I'm sure it's a very good tragedy, but no.
Not considered:
- Orange: I think I'm basically done with straight high school
dramas, especially when they involve romance. I'm sure Orange
is good and moving and all of that (and apparently kind of tragic),
but I have a vast indifference in practice.
(So what about Sound! Euphonium, you ask? Well, apparently there are special cases everywhere. See also Toradora.)
- Sweetness and Lightning: It's an ordinary life setting and thus in a genre area that almost never works for me. Maybe its quality and charm would overwhelm that, but I don't feel like finding out this season.
I feel irrationally guilty about not giving either of these shows a chance, since lots of people say they're very good, but this season I'm in a grumpy mood with almost everything and I'm just not interested. Apparently this season I mostly want to watch a few popcorn shows and be done with it; high drama can take the season off. I have other things to do.
In ongoing shows, Kuromukuro fansubs have disappeared and I find that I don't miss the show all that much, and I'm significantly behind on Macross Delta with little interest in fixing that so I think I've de facto dropped or abandoned it. This dovetails with my general mood this season. However, I'm still watching and quite enjoying Twin Star Exorcists; it's not high art, but it remains quite competent and has carried forward all of its attractive qualities (especially the character interactions).
Four shows I'm genuinely enjoying is not very many for a season, but whatever. Maybe I'll get up the energy to give Macross Delta another chance.
(Am I burned out on anime right now? I don't think so, but I'm certainly out of patience.)
2016-07-18
My (Twitter) reactions to the first episodes of the Summer 2016 season
As before I've decided to collect here all of my tweeted reactions to the first episodes I've seen (in the order I saw them).
- DAYS episode 1: That was a reasonably fun and appealing instance of
its genre, although its genre is not particularly my thing.
♯
- Tales of Zestiria the X episode 0: This was pretty decent by itself but
the end sequence suggests that this was all background.
→
- Taboo Tattoo episode 1: The writing is embarrassingly clumsy but the
show might be an okay popcorn watch for action and some bits were nice.
→
- D.Gray-man Hallow episode 1: I have no opinion here because this
can't really be followed without way more D.Gray-man context than
I have.
→
- Scared Rider Xechs episode 1: That was surprisingly competent and
engaging. It moved quite fast and mostly skipped (bad) exposition dumps.
♯
- Regalia - The Three Sacred Stars ep 1: I like shows that drop you in
the middle of stuff, so I liked this. Also that action & that ending.
→
- Planetarian episode 1: That was well made and a solid story, but it
basically has to be a tragedy and tragedies are not really my thing.
♯
- Alderamin on the Sky episode 1: That was a pretty decent start. Not
splashy or great, but competent and in a genre I often enjoy watching.
♯
- Qualidea Code episode 1: That was a fun and decently done instance
of its genre. I may be reading a few things into the prequel bit, tho.
→
- 91 Days episode 1: Oh, I like this. We've got characters and a
situation and some suspense and intrigue, and people in over their heads.
→
- Thunderbolt Fantasy episode 1: This is 100% committed to its
aesthetic and that is awesome. I'm happy to watch fantasy Chinese
martial arts.
→
- Mob Psycho 100 episode 1: This is a very well made show that
basically doesn't work for me. Part of it is that Reigen is
irritating scum.
→
- Prisma Illya 3rei!! episode 1: It turns out that PI is significantly
improved by simply having a plot going on. Who would have guessed?
→
- Battery episode 1: I have to call this 'delicately drawn'; it's pretty quiet and reasonably understated. The two leads interact well. →
(A → means there's further discussion on Twitter, a ♯ means that's it.)
I've not looked at Orange or Sweetness and Lightning, both of which are getting praise for high quality, because both seem to be in genres that almost never work for me and there have been enough other first episodes that I've wound up feeling overwhelmed by them all. I may change my mind about this later (and update this entry accordingly).
2016-07-15
Looking back at the Spring 2016 anime season
Once again it's time for my usual look back at what I watched this past season to see how my early impressions and my midway views held up. As always, I write these partly because they keep me honest and partly because it's interesting to go back later and see how I was feeling about a show at the time.
Fully enjoyable:
- Flying Witch: This wasn't grand and ambitious the way some other
shows were and it's not flawless, but Flying Witch totally and
absolutely nailed its execution. As a result it was the most
consistently good and enjoyable show of the season; it didn't
necessarily aim really high, but it always delivered joy and wound
up being a great show. One of the many good things about FW is that
it generally knew to not oversell moments; often it let them be quiet
and short, whether that was for humour or for impact. I really
liked the ending.
(We could at this point have an interesting discussion about whether consistently delivering joy and sense of wonder is actually grand and ambitious in and of itself. But for this entry, I'll go with the common view that addressing big moral questions and so on are what's ambitious.)
- Concrete Revolutio: On the one hand, I feel that CR is amazing
and really delivered a powerful show overall, and this season had a
number of amazing and affecting episodes. On the other hand, it's far
from flawless in various ways, including basically reducing various
nominally important characters to standing around as spear carriers. I accept
that in in retrospect a number of the weaker episodes were laying
necessary thematic groundwork for the climax, but they're still weaker
episodes. As a result, my tentative view is that Concrete Revolutio
as a whole is a flawed (near) masterwork.
(I'm still not sure what I feel about the ending.)
- Kiznaiver: I really liked this overall. The weakness of the show wound up being the sci-fi plot and the character of Sonozaki herself. The great strength of the show was everyone else and their interactions, which really worked very well. I think the show's ending mostly worked on an emotional level, although I was relatively indifferent to the plot details.
Good:
- Twin Star Exorcists: This is another show where the real strength
is the character interactions, not the plot and the action. Our two
protagonists feel real in their interactions and the show's doing a
good job of having them grow slowly closer in a natural way. On the
flipside, it suffers from being a long shonen action show (it's
planned for 50 episodes, apparently); we're clearly not getting
anywhere fast, even if TSE keeps throwing new escalations at us.
- My Hero Academia: I griped throughout the show's run about its
slow pace, but recently I found myself thinking 'damn, I wish there
was a new MHA episode to watch this weekend'. If I miss a show,
it did something noteworthy and worth recognition.
- Gakusen Toshi Asterisk: Watching Asterisk made me realize
that this sort of show lives and thrives in significant part in the
variety of the fights. Unfortunately Asterisk's tournament arc
gave us a whole series of fights that were too much the same despite
being individually interesting. The departure from that at the end
was a breath of fresh air, even if I find Flora's squeaky voice
almost intolerable.
I'd be happy to watch another season of Asterisk if it isn't another tournament arc, but I won't be particularly troubled if we don't get any more (cf).
Special merit 'I want to like it' award:
- Space Patrol Luluco: Several women I follow on Twitter say that
this really speaks to their adolescent experiences in a way
that very few other shows do. I'm not sure that this was
fully intentional on the part of the creators, but so what.
My personal view is that I could clearly see this in early
episodes but then the show was mostly eaten by its fanservice
crossovers with other shows. The ending wound up being okay
but didn't particularly move me.
(See also Bobduh's review.)
Okay, or maybe on the edge:
- Macross Delta: I've realized that this show's basically fallen in
my view to being a decent, ordinary show. It's okay. I've enjoyed
watching it, there are nice character moments, sometimes the action
is great, sometimes it lands a solid emotional connection, but in
the end I'm just not feeling any real passion for it any more the
way I did in the beginning.
- Kuromukuro: I like the character moments and broadly like the
action, but the show is moving too slowly to really hold my
attention. That people in the show quite often don idiot hats doesn't
help, and the show playing coy with its many mysteries isn't working.
(I'm now several episodes behind and I'm finding that I don't really miss the show; if I never see any more, that's okay. This is probably not a good sign.)
I finished it:
- Haifuri: I dropped this for wasting my time then un-dropped it to watch the last two episodes, because I heard they were the action episodes. Which they were, for low expectations of 'action'. So I can honestly count this as a show that I finished. I wouldn't recommend that anyone else bother, though.
The top three shows this season were each very good in their own different ways, and then I had about two and a half enjoyable popcorn watch shows. That makes this a pretty good season by my standard (probably better than last season now that I cross-compare things).
2016-07-14
An opinion on translating terms from Japanese to English
Copied from Twitter because I don't to have it swallow my (pseudo) blogging (as noted):
My hot take as a consumer of translation: it's possible for a translated term to be accurate & faithful and also be a bad translation.
It can even be a bad translation if the word of god from the creator is 'this is what it's supposed to be in English'.
A great exhibit for 'the word of the creator is sometimes wrong' is the official title romanization of Miyazaki's Castle in the Sky.
I believe that Miyazaki himself is on record as wishing that he'd known more at the time and officially romanized ラピュタ as 'Raputa'.
Miyazaki famously named the city in the sky (and the film) after the flying island from Jonathan Swift's book, and because he did so he was very clear that the proper romanization was of course 'Laputa', which is what Swift was using. What Miyazaki didn't know at the time he made the romanization choice is what Swift was probably alluding to with the island's name and what it means in Spanish.
I'm reasonably convinced that 'sleigh beggy' from The Ancient Magus' Bride is another unfortunate translation choice, tho it's not clear.
I say it's not clear because I haven't found an authoritative reference for what the original Japanese version of the phrase/term is. There's a formal title that translates more or less to 'Beloved Child of the Night' (cf), but I don't know if there's a short informal term used for it in the original manga.
(I suspect there is but I don't know for sure.)
When you need to immediately redefine what your translated term means, something has gone wrong. Cf <link>
A 'sleigh beggy' is a relatively obscure type of fairy from English folklore (specifically from the Isle of Man). However, this is not what the term means in the context of The Ancient Magus' Bride, where it instead means a special type of human. That Seven Seas had to immediately redefine the existing term this way is, to me, not a good sign.
(Yes, sure, 'sleigh beggy' is likely obscure except to people deep in English folklore. The problem with the Internet is that explanations of puzzling, obscure things are only an search away, ready to mislead you in this particular context.)
I could also rant about 'Maho Shojo Madoka Magica' officially turning into 'Puella Magi Madoka Magica', but that's a tired subject by now.
The short version of the rant is that the connotations of 'Maho Shojo' to a Japanese audience are completely different than the connotations of 'Puella Magi' to an English audience. One is a common, well known, specific genre reference, the other is a Latin phrase used by nothing else. And the genre reference is very important to the show in context, since Madoka is built on and is riffing on magical girls shows.
Yes, 'Puella Magi' is the official translation by SHAFT (as far as I know). That doesn't magically make it a good one.
2016-07-04
A thought on Concrete Revolutio and its exploration of heroism (and My Hero Academia's too)
I rambled a bit about this on Twitter, but I want to put this down in a more durable (and slightly longer form). So:
@thatcks: An obvious thesis: I think it matters for Concrete Revolutio that the usual Japanese phrase for 'hero' is apparently 'ally of justice'.
This is 'hero' in the sense of (super)hero, which is what the characters in Concrete Revolutio are. I don't know enough to know if Japanese has a single word that directly maps to this (English) concept, but according to this blog entry on ConRevo translations the Japanese phrase the show uses for this concept is seigi no mikata, which literally means 'ally of justice'.
Continuing from Twitter:
This puts a stronger spin on Concrete Revolutio's constant interrogation of what justice is (and what it means to be its ally).
Characters like Jiro care so much about justice because, well, when they think of themselves as heroes they're literally allies of justice.
If Jiro (or anyone) cannot see what justice is or where it lies, they cannot be the heroes that they want to be and imagine themselves as.
Let me rephrase that to be clearer. When ConRevo's characters think and worry about this, they're of course thinking in their native language, using their native terminology. So when Jiro thinks about being a hero, he literally thinking about being an 'ally of justice', since that's the term and phrase he uses for it. Naturally what you think of yourself as influences what you think about and what your concerns are, so the very term the characters use in ConRevo makes them worry about what justice is (and what it means to be an ally of it). A hero must be 'heroic', whatever that is, but in Western (super)hero works this need not have much to do with justice; however, an 'ally of justice' must be doing things that are on the side of justice, wherever that is. And if you wind up not being on the side of justice, your self-image can fall apart; after all, how can you call yourself an ally of justice any more?
This gives various characters in CR quite strong reasons to cling grimly to their own visions of what justice is, even when it disagrees with other people or leads them to absurd results. I imagine that it also drives characters to want simple, clear definitions that they can follow, instead of messy complicated ones that are very situational and unclear. If you can't see where justice is, how can you know what to do in order to be an ally of justice? Maybe if you act, you're actually working against justice and so being a villain.
This brings me to My Hero Academia and another set of tweets:
A thought: both Concrete Revolutio and My Hero Academia are kind of asking the same question but with totally different viewpoints on it.
And I think that the difference between ConRevo and MHA comes down to the term they use for what it is they're asking about.
In that both ConRevo and MHA are asking 'what is it that makes you a hero/how do you be a hero', but MHA uses 'hero' & CR 'ally of justice'.
So Concrete Revolutio interrogates what justice is, while My Hero Academia asks what is at the core of heroism (vs power & capability).
As far as I can remember from watching it, Boku no Hero Academia consistently used the English 'hero' for what its characters are, not the Japanese 'seigi no mikata' (it even put 'hero' in its Japanese title). One of the clear themes in MHA is that Midoriya (and true heroes in general) are defined by their willingness to act even without the surety of power and conversely that power alone doesn't make you a hero (Bakugo is the poster child of this (also)). Midoriya is not a hero because he has power, he's a hero because he selflessly throws himself into situations to help others who need it (starting with his climactic moment in episode 2).
So, as I see it, both Concrete Revolutio and My Hero Academia have as a theme the question of 'what does it mean to be a hero', except that because they use different terms for it they wind up exploring the question from quite different directions. MHA uses the English 'hero' and winds up approaching it in a way that's very natural to Western audiences. Concrete Revolutio uses the Japanese 'ally of justice' and so winds up exploring the question of what justice is; is it adherence to a law, or to morality, or to the humanity of those you're helping, or what?
2016-06-09
Why dropping Kabaneri of the Iron Fortress makes me oddly happy
Every so often I worry that I have no sense of taste in anime, or at least in action anime. After all I watch a lot of what is basically bland dreck (Haifuri this season, Luck & Logic last season, and the list goes on); to get me to not watch an action show, it usually has to be either unusually terribly made or unusually stuffed with obnoxious cliches (or both). I will really put up with a lot if you feed me a certain amount of tolerable action. I'll even be reasonably enthused about it.
Kabaneri is not the sort of action show that I drop. Far from being an unusually bad one, it's an unusually good one, well directed and well made. In the four episodes I saw it had high points that were well above what many shows I've watched achieve in their entire run in fight direction, art, sheer staging of scenes, and so on. Nor was it laden with the usual painful cliches of the broad action genre, and it even had only a few cardboard cutout stock characters from central casting.
(Kabaneri had some cliches but they're Araki cliches not genre cliches, if that makes sense. The charitable will call them themes.)
I dropped Kabaneri anyways because I didn't like it, despite it having everything everything that ought to have kept me watching. What that means is that I'm responding to something in action shows that's more than the obvious; I have some sort of taste for them that transcends basic technical qualities. Kabaneri is a quite competent action show and I've even been convinced that there's some depth in the writing, but I'm still not interested. It's simply not to my taste.
Which is why dropping Kabaneri makes me oddly happy. Dropping it because it's not to my taste means that I actually have some taste.
(This doesn't mean that I understand my sense of taste here. While I can point to nits around Kabaneri, I feel that they're only the surface of my reaction to it. I've forgiven more from worse shows and kept watching them, so there's something deep in Kabaneri that just turns me off it.)
2016-06-04
Checking in on the Spring 2016 anime season 'midway' through
Once again it's time for a 'midway' (or much of the way through) update on my early impressions of the season. This one is kind of delayed, partly because many shows entered a holding pattern early and partly because I've been blathering away with episode impressions on Twitter. Or at least that's my excuse this time around.
Great:
- Concrete Revolutio: While CR is my favorite show this season, it's
been frustratingly inconsistent, partly because it's had a significant
number of one off episodes. Some episodes have been amazing, some of
have been good, and some have banged thematic drums so hard it was
almost deafening. Things have been developing, but I wish the whole
season had the sense of forward momentum that the first season had.
- Kiznaiver: I started out wanting more science fiction stuff here,
but not any more. Now these people and their interactions have hooked
me and I'm happy to leave the whole Kizna system and so on as an excuse
to have them bounce off each other. It's a delicate balance and I'm
hoping the show can sustain it.
- Flying Witch: Pretty much every episode, this show demonstrates that
it knows how to make quiet moments work. Sometimes they're absurd
moments, sometimes magical ones, sometimes perfectly normal ones, but
they all keep me engaged and enjoying the atmosphere. It's pretty
surprising, but I'm really enjoying this and its laid back charm.
(The show probably wouldn't work without the magic, at least for me.)
Good:
- Macross Delta: The show is solidly made, but only some of it really
clicks with me. The other parts are clearly structurally necessary,
but not engaging. The show can do good work, but I just wind up feeling
distant from it. It doesn't help that I'm not really hooked on any of
the characters for various reasons.
- Kuromukuro: This has wound up being a perfectly serviceable SF action
show. I like those, and this has some decent character moments and
other bits to add to its appeal. It is naturally somewhat less engaging
when it drops the action in order to fiddle around with character
development and hint at mysterious conspiracies and so on, as it has in
a few episodes lately.
- Gakusen Toshi Asterisk: I still like the show and it's still good at all of its usual things, but the unrelenting sameness of the tournament arc has dragged it down and kind of made it a slog. Episode after episode had us in the same fight situation and the same fundamental setup, and it just didn't work.
Okay:
- Twin Star Exorcists: This has developed into a solid show with
good character chemistry. It's not exceptional by any means (and
it's not even up to Asterisk's normal levels), but it is nicely
entertaining and I enjoy its unusual visual style and periodic
deliberate absurdities. One thing that makes it work is that the
interactions of the protagonists are refreshingly devoid of pretty
much all of the romance/LN cliches; these are people who can talk
to each other and who get over things.
- My Hero Academia aka Boku no Hero Academia: This is excellent fundamental material being dragged down significantly by a glacial pace. Episode after episode we get perhaps ten minutes of material that must be padded out to 24 minutes in various bad ways.
On the edge:
- Haifuri: This show has two flaws; it hasn't fully committed to any of
the various things it's done, and it doesn't understand how to stage
and direct interesting action sequences. It's just entertaining enough
to keep me watching it while I drink a cup of coffee.
- Space Patrol Luluco: As Emily Rand has written about, the fanservice references have eaten the show lately. At this point I'm mostly watching because apparently there's a big Evangelion parody in the last episode. If the show ever really cared about the allusions it was apparently making in the first few episodes, it's stopped now.
Dropped:
- Kabaneri of the Iron Fortress: After four episodes I still didn't really
care about any of the characters and there were all sorts of things
that irritated me about the show, so the end of the first arc seemed
like a good place to get off this particular train. One of the primary
irritations is that it was clear that the show ran primarily on 'rule
of cool', yet wanted me to take it seriously. Sorry, show, you can't
combine those two (or at least Kabaneri wasn't good enough to pull
it off).
(I'm actually peculiarly happy that I've dropped Kabaneri for reasons that don't fit in this entry.)
This is a pretty solid season so far. My top three shows are all great and I'm solidly enjoying most of the remaining shows (Haifuri is partly coasting on inertia, much like Luck & Logic last season).